Saturday, July 20, 2024

ISCI 761 Blog Post 6

For my second educational tool "share," I decided to feature another online tool that my school, district, and I utilize frequently amongst ourselves and our students.  Screencastify is a free Google extension that allows you to create and share an interactive video.  This is different from other video creation tools in that you can record yourself while teaching a lesson or giving instructions on how to use an online tool.  Our school started using this extension when having to do virtual lessons during our COVID shutdown, but I still frequently use it to share a lesson or model a skill for my students.  I've included a quick informal video tutorial below.  

As this is a Google extension, your videos will save directly to your Google Drive in a folder labeled "Screencastify," so they are easily accessible to you later if you don't have time to upload or edit your video right away.  As you are connected to your Google account, there is an export feature to YouTube, which will make your videos accessible to those who do not have a Google account.  I use this particular export feature to share my video when posting to my website, so parents or guardians have outside access.  I've included some articles and another helpful video below about Screencastify and how to utilize it in the classroom.  

I hope you'll consider using this educational tool to help you create accessibility and engage students in your school! 

References 
Edwards, L. (2023, September 20). Screencastify: How to use it for teaching. Tech & Learning. https://www.techlearning.com/how-to/what-is-screencastify-and-how-does-it-work

Miller, M. (2019, February 14). 24 ways to create great classroom video with Screencastify. Ditch That Textbook. https://ditchthattextbook.com/14-ways-to-create-great-classroom-video-with-screencastify/

Parks, T. [Parks and Education]. (2023, April 26). Screencastify recording and sharing [Video]. YouTube. https://www.youtube.com/watch?v=nN0TH7dNnE4

Saturday, July 13, 2024

ISCI 761 Blog Post 5

     As a teacher, I am well versed in all the ways we have to address cyberbullying. We teach lessons through homeroom. We give students resources and avenues to report cyberbullying. This year, we've started using formal lessons from the Neptune Navigate website. Each month has a different theme and students are required to complete the lessons in each module. The topics range from cyberbullying to the impact of their digital footprint. This is similar to the Screenshots digital citizenship curriculum used to measure the effectiveness of such programming in middle schools (Bickham et al., 2021). The study in this article concluded middle school students increased their knowledge of online behaviors, but when it came to conflict resolution, females did not engage as proactively as males (Bickham et al., 2021). I feel like this definitely reflects the attitudes of my students. They all are very aware of the impact of their online presence.  I always get the feeling of one collective "eye roll" from my eighth graders when I start a lesson on the topic.  They've all heard it over and over. Yet, within the last two years, I've had students with the most incidences of online bullying through social media than I've ever had in my entire teaching career.  It makes me wonder if all of the cyberbullying curriculum is really getting to the root of the issue or if we're missing something. Rather than "checking a box," how do I get my students to really understand the heart of this issue and the impact it can have on others? 

    Cyberbullying has been taken to another level post pandemic.  As Faucher et al. (2015) states "once believed to be the dominion of the schoolyard 'tough' kid, bullying is now viewed as a more complex and widespread problem" (p.111).  This largely has to do with the introduction of online forums and social media, which give bullies the opportunity to hide under the guise of anonymity and the lack of ability to see one's reaction to a hurtful message (Faucher et al., 2015). According to this Forbes article, one in four kids experiences some type of racism or harassment online (Suciu, 2022). The article goes on to say that cyberbullying is "more than stranger danger" with 58 percent of children reporting being bullied by someone they know (Suciu, 2022).  This article also makes a good point in that adults are also engaging in this type of behavior, not just children.  It begs the question: who is truly responsible for monitoring and policing such behavior? Is it the social media outlets, parents, or schools? I believe these groups need to work together to achieve a safer way for our students to communicate online.

Pictured above: A female student in the forefront in an orange sweater looking worriedly at her cell phone.  In the background, two female students are looking at the student in the orange sweater while one is holding a cell phone as if to imply they've sent her a message or know what she's seen on her cell phone to make her worried. 

    The resource that I thought was different and unique when approaching cyberbullying was the Seven Digital Deadly Sins website. It addresses topics that typical digital citizenship or cyberbullying sites do not.  This would be for older students as some of the topics may too complicated or inappropriate for younger students.  I would omit the "lust" section and a few other articles or resources if showing to a middle school or high school group. However, some of the videos and stories would be good to link into a Google Slides presentation.  For example, I really found the approach of "greed" to be something my students may relate to, as they are constantly talking about becoming social media influencers or YouTube stars. I think this addresses how the need to be seen or to make money can sometimes be detrimental.  For example the video on "crowd hoarding" provided a unique perspective on internet fame. I definitely would use Ophira Eisenberg's video as it touched on many of the feelings students express about being accepted on the internet.  There was also an interesting article in this section about the additive qualities of online gaming, especially those with a social media feature.  This is most definitely something my students can identify with, as they are constantly talking about playing video games with one another.  I think Dr. Ian's article said it best when stating "we've essentially created a dominant media environment of compulsive behavior." This type of behavior certainly determines not only how a student behaves under the veil of the internet, but also in everyday interactions at school.  If educators can address these behaviors in a more direct way, students may be more receptive to changing their perceptions of the internet and social media. 

References

Faucher, C., Cassidy, W., & Jackson, M. (2015). From the sandbox to the inbox: Comparing the acts, impacts, and solutions of bullying in k-12, higher education, and the workplace. Journal Of Education And Training Studies, 3(6), 111-125.

National Film Board of Canada & The Guardian (2024). Greed. Seven Digital Deadly Sins. https://sins.nfb.ca/#/Grid

Orech, J. (2012). How it's done: Incorporating digital citizenship into your everyday curriculum. Tech & Learning, 33(1), 16-18.

Suciu, P. (2022, August 10). Children are increasingly facing cyberbullying on social media. Forbes. https://www.forbes.com/sites/petersuciu/2022/08/10/children-are-increasing-facing cyberbullying-on-social-media/


Sunday, July 7, 2024

ISCI 761 Blog Post 4

     I completely agree with Mx. Dreeszen Bowman's sentiments in the module 7 video introduction stating disabilities in the school setting are mostly seen as a "problem that needs to be fixed" rather than what differently abled staff and students can contribute to a school community (Bowman, 2022). My close friend and teaching colleague is in a wheelchair and is constantly having to ask for accommodations that most of my district's buildings typically do not provide. Taking Dr. Copeland's Universal Design class really opened my eyes to this widely accepted misconception of disability as a "problem." Rather, as librarians we "have the incredible privilege and responsibility" to make a child feel comfortable and support their learning in many different ways (Copeland, 2011). As a school librarian, I hope to be able to improve the accessibility and culture of my future school library in order to be inclusive to all.  

    As I teach many differently abled students, I've had to employ a variety of accessibility tools in order for my students to be able to access material and learn the content presented.  My current favorite accessibility tool to use is Edpuzzle.  While this is not a traditional accessibility tool, it does have many of the features described in this week's readings and resources, of which I use regularly. It contains a closed captioning feature, the ability to pause and re-watch, and slow or speed up the video.  The teacher also has the ability to assign specific questions and versions to specific classes in Google Classroom.  Rather than explain all of these great accessible features in writing, I made the video below to show you how I use some of the features to make my history content more accessible to my students.  


    Some helpful resources for school librarians or teachers who would like help setting up an Edpuzzle account or have troubleshooting issues include: 

References 
Bowman, J.D. (2022, June 24). Module 7 intro [Video]. YouTube. https://www.youtube.com/watch?v=ZzvCkXC-BpY

Copeland, C.A. (2011). School Librarians of the 21st Century. Knowledge Quest, 39(3), 64–69.

Edpuzzle. (2024). Edpuzzle Help Center. https://support.edpuzzle.com/hc/en-us

Edwards, L. (2023, August 17). What is Edpuzzle and How Does It Work? Tech and Learning. https://www.techlearning.com/how-to/what-is-edpuzzle-and-how-does-it-work

Gegorich-Filkins, K. (2023, March 8). 5 Ways To Use Edpuzzle for Sub Plans and More. We Are Teachers. https://www.weareteachers.com/how-to-use-edpuzzle/

Saturday, July 6, 2024

ISCI 761 Blog Post 3

     As Mx. Dreeszen Bowman stated in the module 5 introduction, it's important to implement a new technology tool in such a manner where the content and the student are the focus, rather than the technology itself (Bowman, 2022). Mx. Dreeszen Bowman also mentioned a scenario which I run into often in my school. Teachers learn about a new technology tool and want to use it for everything, even if it may not necessarily be appropriate for the content being presented (Bowman, 2022).  As a future school librarian, I think it's important for me to learn about new technology, but to employ a technology integration model that will help incorporate new technology tools in an impactful way. 

    With that being said, I decided to research the use of GPS in the classroom. This is a relatively unfamiliar technology tool to me, but I have seen some of my colleagues effectively implement GPS over the last few years. GPS, or Global Positioning System, in its most basic definition, uses satellites to help pinpoint a specific location (Best Solution Line, 2020). This is most reflected in technology applications such as Google Maps (Deutch, 2024). GIS or Geographic Information Systems use "remote sensing devices and computers to capture and analyze data to gain information about a location" (Best Solution Line, 2020).  This type of technology is most seen in applications such as Google Earth.  While the two types of systems used to work independently of one another, Google, and other producers of similar applications have found that both GPS and GIS have more overlap and work better together, rather than as independent applications (Deutch, 2024).  These two systems are also frequently used in tandem in the classroom.  This video does a great job of explaining the differences between the two systems and how they may be used in the classroom (Best Solution Line, 2020)! 

    The RAT model was developed as a "self-assessment" to "increase technological decision making" (Hughes, 2019). This model examines a technological tool in terms of instructional goals, student learning, and teaching methods (Hughes, 2019). It can also be tailored in order to align with school or district goals.  I used the RAT model to analyze GPS use in the classroom. GPS could be used to amplify an activity, using this technology to streamline a skill or extend its capabilities. GPS could also be used to transform a lesson, giving students to the opportunity to look at curriculum in new ways Hughes, 2019).  The categorization of the lesson or activity would be dependent upon the teacher's intended instructional goals. 

    GPS or GIS systems can be used to amplify a lesson by helping to enhance a skill that a student may already possess or utilize in a content based classroom.  For example, in a geography or history class, students can use Google Maps to pinpoint locations and Google Earth to learn more about a specific location.  This would enhance or amplify the skill of researching or mapping, two standards that students could otherwise meet using internet research or an actual map.  GPS or GIS can similarly do this in a science classroom, mapping geological features or discovering a location's natural resources (Ash, 2010). Transforming this technology can be done by creating a lesson where the students are reinventing their own learning by going beyond the traditional classroom.  Many teachers are using this as a "flipped" lesson, where students "create their own adventure" by using GPS and GIS in a geocaching adventure (geocaching is the equivalent of a treasure hunt using this technology- think about the Pokémon Go craze)! There are several different content based applications utilizing GPS in both an amplified or transformative manner.  Some helpful examples or resources are listed below: 

  • SmartPhone GPS Treasure Hunt (You'll need access to your USC account as I found this article through the School Library Catalog)- This article talked about how GPS could be used to help support English as a Second Language classrooms, specifically how talking through directions or videoing a step by step guide can help enhance the learning of the English Language.
  • GPS in the Science and History Classroom- Although this is an older article, it gave great ideas for how to implement this technology effectively in the classroom.  
  • GPS in ELA- I loved this "Choose Your Own Adventure" idea of creating your own geocaching adventure to illustrate a story's outcome using visuals and mapping.  A really fantastic idea! 
  • How Tos and Hacks: Both of these links give more generalized ideas as to how to implement GPS and GIS systems. These would be more for an amplified lesson. However, these ideas might be a great "jump start" to a more transformative lesson!
  • Start-up Guide- I thought this library guide was very thorough in its explanation of how the Google systems work with some ideas of how to implement this technology in the classroom.  It also has a tab with project ideas for humanities courses. 
    While GPS is not a new discovery, teachers can reinvent how they use it in the classroom to amplify or transform learning.  This technology tool takes practical skills students will encounter in everyday life and apply it to learning new content.  I'm very excited to implement this in my own classroom in the coming year! 

References 
Ash, K. (2010, October 15). Educators explore how to use GPS for teaching. Education Week. https://www.edweek.org/newsletters/technology/educators-explore-how-to-use-gps-forteaching/2010/10

Bennett, C. (2019, March 29). What is GIS and how to use it in education. ThoughtCo. https://www.thoughtco.com/geographic-information-systems-in-class 4588257#:~:text=The%20most%20obvious%20example%20of,D%20orbits%20around%20those%20locations.

Best Solution Line (2020, June 27). What is GIS and what is GPS basics: Geographical information system and Global positioning system [Video]. YouTube. https://www.youtube.com/watch?v=Nv-yEOzTers

Bowman, J.D. (2022, May 12). Module 5 intro [Video]. YouTube. https://www.youtube.com/watch?v=nnb9A9zxKiQ

Deutch, M. (2024, July 3). Geographic information system and data visualization applications. Brooklyn College Library. https://libguides.brooklyn.cuny.edu/GIS 

Freiermuth, M. R. (2015). ‘I Found It!’ A smartphone GPS treasure-hunting game in a flipped English class. Innovation in Language Learning and Teaching, 11(2), 101–108. https://doi.org/10.1080/17501229.2015.1066793

Hughes, J. (2019). Replacement, amplification, and transformation: The R.A.T. model. Tech Edges. https://web.archive.org/web/20190612101737/https://techedges.org/r-a-t-model/ 

McDonald, M. (2023, January 20). Google Earth classroom hacks you’ll want to try ASAP. https://www.weareteachers.com/using-google-earth-in-your-teaching/ 

Nitsche, L. & Van Guilder (2011, April 15). Using GPS in the classroom. EdTech. https://edtechmagazine.com/k12/article/2011/04/using-gps-classroom

ISCI 761 Blog Post 6

For my second educational tool "share," I decided to feature another online tool that my school, district, and I utilize frequentl...